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Roborally
(Robo Rally)

 

Recensore: the_goblin (14 Novembre 2003)

Voto del recensore: Voto: 8Voto: 8Voto: 8Voto: 8Voto: 8Voto: 8Voto: 8Voto: 8Voto: 8Voto: 8 (8)

Goblin Score: Non calcolabile (Voti: 1, necessari 10)

Letture ad oggi: 11726

Marca o Produttore: Wizards of the Coast (1994) / Amigo Spiele (1999)  

Link al sito ufficiale: non disponibile

Autore: Richard Garfield

Tipo di gioco: Boardgames

Lingue: English, German

Giocatori: 2-8 (only 2-4 in the Amigo version)

Durata media: 2 hours

Difficoltà: Average (most players)

Espansioni: Armed and Dangerous, Crash And Burn, Grand Prix, Radioactive

Ambientazione: Science fiction

Meccaniche: Simultaneous choice, Modular Board

Argomenti: Robots, Races

Premi/Riconoscimenti: non disponibile

Altre risorse TdG: cerca nei nostri Download, o nei Link sul web

Chi ha questo gioco: 0 utenti

Roborally

 

Contenuto: 8 lead miniatures designed by Phil Foglio, 6 modular mapboards combining together to build the race track, 84 Program cards, 26 Equipment cards, 107 miscellaneous counters to keep track of robot's characteristics, 56 pages rulebook, 2 Quick Reference sheets. (Note about the Amigo Spiele version: this only includes 4 robot models, not designed by Phil Foglio).

"Armed & Dangerous" expansion: 6 new modular mapboards (fully compatible with old ones) with new hazards (like water, teleporters, randomizers), 26 new Equipment cards (including drones, missiles, mines and extra counters to keep track of ammo), rulebook, 2 Quick Reference sheets.

"Crash and Burn" expansion: 2 new modular mapboards (fully compatible with old ones) with new hazards (like oil spills, portals and flamers)!

"Grand Prix" expansion: 3 new modular mapboards (fully compatible with old ones) with new hazards (like repulsor fields, timed pits, "Chop Shops" to recharge, substitute or gain new Equipment cards!

"Radioactive" expansion: 3 new modular mapboards (fully compatible with old ones), with new radioactivity and radioactive wastes able to mutate your robots!

 

Descrizione

In a future hypertechnological world, where factories are completely automated and managed by intelligent supercomputers, boredom is a reality, even for machines: for this reason, supercomputers started challenging themselves in crazy races around factory floors, piloting small robots. Roborally players represent supercomputer and they have to manage nice little robots: a monitor, a sort of vacuum cleaner, a crusher, and so on!

The track of the race, always different, is full of factory machineries acting as hazards for robots: transporter belts, pushers, pit, flamers, lasers, and so on. Poor robots have to run on this track, reaching flags to collect equipment and, finally, to win the race. The problem is that robots are very stupid and need to be programmed at the start of every turn by respective supercomputers (players), choosing five program cards that will be the move. Obviously, robots are going to run the whole program, without any modification: you'll see robots going out of their track because of a push, robots falling down pits, robots acting nonsense (like rotating on themselves because the program was only rotation cards), etc...

 

Pregi

In spite of what it seems to be, Roborally is an easy-to-learn game, even for unexperienced players that will be immediately amused for the craziness of this game. More difficult is to play it without killing your robot, but this is part of the fun... Every expansion adds more mapboards and hazards, so you'll havean endless choice of tracks to race, never boring. Game components are very good, and the whole game is fun. Great game!

 

Difetti

With certain mapboards game length becomes a problem and we suggest to use complex mapboards only with short tracks (those with few mapboards). Besides, it's convenient to pay attention during track creation, in order to keep the race alive for last robots; you may accomplish this by deploying flags in a way that robots will be forced to move again more times through the same board, so that last ones will be able to interfere with leading ones.

One more bad thing is about the Amigo Spiele version: this is limited to four players. Most probably, this was done in order to shorten gamelength, even though this decision could have been left to players...


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