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Recensore: the_goblin (10 Novembre 2003)
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Voto del recensore:          (8)
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Goblin Score: Non calcolabile (Voti: 1, necessari 10)
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Letture ad oggi: 4505
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Marca o Produttore: Angelo Porazzi (self-produced, 2000)
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Link al sito ufficiale: Warangel homepage
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Autore: Angelo Porazzi
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Tipo di gioco: Boardgames
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Lingue: Italian, English
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Giocatori: 2 or more
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Durata media: 60-90 minutes
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Difficoltà: Easy (occasional players)
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Espansioni: Several warrior generations are available as expansions, each including ten new races with counters and reference sheets. Map boards are also available on request.
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Ambientazione: Science fiction
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Meccaniche: Wargame, Territory control
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Argomenti: Combat/Fight, Magic/Alchemy |
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Premi/Riconoscimenti: non disponibile |
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Altre risorse TdG: cerca nei nostri Download, o nei Link sul web |
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Chi ha questo gioco: 1 utenti |
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Contenuto: the base game, available in a beautiful boxed set, includes a rulebook, the first warrior generation with pre-cut counters, and tactical reference sheetsle to start playing Warangel; inside this box you'll also find the ten Warbeast races with pre-cut counters with integration rules to play with Warangel.
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Descrizione
First of all, an information useful to understand what game are we speaking about here. Warangel won 4 prizes/awards in 4 different events, that is unique for an italian product:
- Best Italian Game at Ludex 2000, Bologna
- Best Italian Game and Best of Show at LuccaGames 2000
- Best Fantasy Wargame at MilanoGames 2000
- Best Self-Produced Game at AcquiComics 2001
So, after this important introduction, Warangel in based on "New Earth", in a typical post-war scenario, where new and strange lifeforms developed without knowledge of ancient races' technology. Only primeval istinct characterize these creatures, because of the desperate need to survive, and this means War. In fact, Warangel is basically a wargame, where races of mutant creatures struggle to gain control of resources provided by the New Earth's terrains, large islands surrounded by a vaste radioactive sea. this game is a complete italian production by our prolific friend Angelo Porazzi (also author of Warbeast and Dodecaedron games), and on his Web site you'll find any detail along with the complete Warangel setting (that I suggest you to read).
Every Warangel player is the Master of one of the warrior races in war, and controls his army initially deployed in one of the continents, linked to others through the so-named "Blue Holes", sort of dimensional doors connecting land without moving into the impassable radioactive sea. At the start of the game, every race has a number of Fortresses, containing Resource Points whose value is unknown to other players. The goal of the game is to gain control of a predetermined amount of Resource Points, conquering opponent's fortresses.
Every race in the game has different creatures, from the Master (you), unique and most valuable, through other Dominants and Intermediate Warriors, to the simple soldiers. Every race has a reference sheet including detailed informations and special abilities for every kind of warrior. Moreover, every race has a home-continent (hexed mapboard) that can be used as starting land, combining with any other continent through the "Blue Holes" to form the whole game mapboard.
Every creature has its own movement value, and movement has variable costs through different terrain types: think of 12 terrain types, plus fortresses, Blue Holes and radioactive sea hexes! Besides, any creature has Power and Vitality values, indicating its attack strenght and hits to sustain before death; great and original is the Destiny Shields system, wich substitute any dice rolls just tossing in the air those counters and counting hits according to the side shown.
As already mentioned, every race has unique special abilities in the Warangel world; those abilities can affect combat, movement, and any other thing in the game, being so an essential strategic factor critical to use. Besides of normal combat, it's possible to use psychic and material weapons, sting, gore, scratch, bite, charge, fly, jump, lay hazards, and so on... |
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Pregi
Well, the number of prizes won by this game could be enough to understand it's full of good things. Warangel game system has been thoroughly tested because of a previous publication that had good success, is a simple game that anyone can learn in very short time, and even with advanced rules complexity stays at a very low level. Graphics, entirely designed by the author itself, is excellent and you'll easily find yourself looking at every game component detail (counters, maps, etc..). The rulebook is good, concise but never lacking, and reference sheets are a useful add-on that most games should have. Warangel is also a long-lasting game, since is very difficult to be bored of it: if you consider 70 races available and that races and maps are always changing from game to game, you'll understand what I was meaning!
Finally, we have to remark the integration between Warangel and Warbeast, not two distinct games but two different views on the same game system: the former more classic, the latter more easy. Furthermore, the races included in Warbeast actually are the fourth generation expansion for Warangel... |
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Difetti
I think you can dislike this game only if you look for something more than "move and combat" style, like trade, diplomacy, etc... This is the reason I reviewed this game as a "Fantasy wargame", because it's only a game of war. |
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