Nine cargo ships (with diverse, hidden cargo values) try to escape from three pirate ships (black, green and red) in the Caribbean sea.
Ships are moved in turns (3 cargo ships, black pirate ship, 3 cargo ship, green pirate ship, 3 cargo ships, red pirate ship) drawing wind cards from a deck. Each card shows wind direction and strength, and ships are moved accordingly.
Game end as soon as all cargo ships are captured or successfully escapes from the Caribbean sea.
The one who captured/saved more cargo value is the winner.
- Il Corsaro Nero