A distanza di diversi anni dal gioco base, esce questa espansione che da una nuova linfa alle avventure degli strani nani minatori.
Espande il numero di giocatori,e volendo lo riduce anche!
Buona idea l'introduzione delle pepite e delle squadre di appartenenza.
A mio avviso una delle poche espansioni che non stravolgono il gioco ma lo potenziano senza intaccare le regole base.
(Note: This listing covers only the expansion-only versions of Saboteur 2; for the Saboteur 2 listing that includes both the base game and the expansion, go to Saboteur (compilation editions).)
In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned!
Each turn, a player either lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached before the deck runs out, the saboteurs profit instead. After three rounds, the player with the most gold wins.
The Saboteur 2 expansion adds new role cards (the boss, profiteers, geologists) to the base game, new action cards (steal gold, change your role), and new tunnel cards featuring doors, ladders and bridges. What's more, the gold seekers can now be divided into teams — blue vs. green — and only those on the team that finds the gold score anything — assuming that anyone finds the gold at all, of course...
- Saboteur 2 (expansion-only editions)
- Aranyásók 2
- Sabotażysta: rozszerzenie
- Sabotér: Rozšíření
- Saboteur 2
- Saboteur: De Uitbreiding
- Σαμποτέρ 2
- Гномы: вредители
- Саботер 2
- お邪魔者2
- 矮人礦坑2