Ahaha, ti capisco
Io sto aspettando (oltre di avere tempo
) che tutto prenda forma definitiva prima di affrontarlo
Se vuoi qui degli appunti da topic che mi ero preso (pre 2.0 ma dovrebbero essere validi per il gioco in linea generale).
don't get scared because of all the stuff you could read and watch!!
Videos from MERCS themselveshttps://www.youtube.com/user/keithloweart/videos
- Myth Setup
- Myth Realm Tile
- Myth Gameplay 1-4
If you want more videos: Remis videoshttps://www.youtube.com/user/RemisRandR/videos
--> Myth-01 bis Myth-10
Just read the original Ruelbook once. They updated it (batch 1), but just the text, so there are no images in the updated one.
Then read the Walkthrough from Mercs:http://megacongames.com/download/myth-o ... lkthrough/
Then download the fan-written rulebook here on BBG:http://www.boardgamegeek.com/filepage/1 ... ial-manu..
And last but not least the official FAQ:http://megacongames.com/download/myth-official-faq/
Thats what I did... and I'm able to play the game while having fun
I have a lot of practice explaining the game.
Way less than 30 minutes before playing.
-Structure of the turn, we can organise the heroes's turn freely
-You cannot do anything without a card except 2 MP
-You draw 5 cards at the beginning of the game and you will complete your hand to the maximum at the end so feel free to play your cards
-take a card and explain the AP system, your cards cost between 0 and 2 AP and when you reach 6 you finish the resolution of your gcard then you are interrupted (i just say the bad guys plays i am not explaining how).
-different type of cards interrupts you can ONLY play during the turn of the bad guy, 1 action maximum per HC, as many reactions as you want (i am calling them minor action since they are never played in reaction of something)
-explanation of the movement Yes/No/Bonus/Malus
-simulation of an attack, explanation of the 1 success = work for all the creature of the same type, i show one minion card for the TN
-explanation of the threat system, 1 dmg done = 1 threat, and i just explain at 10 something VERY BAD happen for the whole group at 8 you have 2/10 of something very bad, you have to manage your threat, explanation of the game philosophy "you can't have someone doing everything in the group you have to let the other players to shine too"
-3 minions = 1 treasure so you have to optimize your attacks
-then i explain all the heroes advantages disavantages (wich one is good for AOE, to kill big targets) Rage, Faith points, Shadow, ongoing etc.
So they can choose one hero.
Then we can begin to play, i explain the DC the first time it come (and telling them ok now you can read your interrupts to see what they do).
I often don't explain the tile icons systems i just make the setup myself, this explanation will come later.
I only explain the lairs when i have to put one on the table.
We play the first turns card on the table, i tell them to make 3 separate areas : interrupt, action, and reaction. telling them "ok you have 2 actions, remember you will only use 1 of them you have to choose one and structure your turn around it" then i tell him "ok now you have to look at your reactions, do you have something that can help your action or can help the other players".
I am not preventing them to play under optimize card, but after the fact i begin to explain the strategy, ok you killed 1 minion with your 2 AP card, if everybody does that after 3 cards we will trigger a DC.
I think i explained the game to 20 people already without any problems. Yes it takes time to read the first 5 cards but it is ok.
A quick note : for his first game, the archer begin with 1 arrow in his quiver, because this first turn will take a long time (reading the cards), it is good to let the archer have more chances to play during this first turn and experience the game by itself.