This has been an apprehensive, confusing, exhilarating, and terrifying week, all at the same time. I needed $900 for a minimum print run. And as I've told some of you in our messaging back and forth, I truly thought there was a good chance that I wouldn't get that much, that this project would fail to reach its funding goal. Boy, was I wrong, or what? Well, I put together a spreadsheet to help with the long-term planning. Basically, I am calculating a running prediction of the funding total based on the average daily funding to date. That determines the boundaries of what I am willing to do. By keeping things mathematically sound, I can get this stuff done ahead of time, and hopefully stay on budget, and be able to add cool extra stuff without adding months to the timeline of fulfillment. Hopefully ... fingers crossed ... I'll deliver according to the original timeline, and this won't become one of those infamous projects that languishes in post-production for eternity (or longer).
Today, another artist (not the first I contacted, but the one who proved most reliable in communication) agreed to do some upgraded artwork. I slapped plastic and paid him, so he's already started and will do his best to have everything done by the end of this campaign. He's a professional artist with plenty of experience doing icons, and you might even have seen some of his stuff on mobile games on your phone.
Samples of the artist's previous icon work.
Whoever owns this game, I'm not challenging your copyright, just showing examples of his work.
Samples of the artist's previous icon work. Whoever owns this game, I'm not challenging your copyright, just showing examples of his work.
I got a message from a member of the Nashville Area Gamers Association who offered to review the game before the end of the campaign. So I will be sending him one of my spare prototypes to try out. Look for that review to be posted to BGG in about two weeks, assuming there are no major hiccups in between now and then.
I've been busy trying to implement all of the other stretch goals and haven't yet figured out where the scenario pack will go in the list. So many people have asked about it, though. Yes, it will include solo play. Yes, it will include co-op. Yes, it will include a number of other scenarios, including some ideas that backers have posted in the comments (escort mission, find the key to lock/unlock the cemetery, run the gauntlet, etc.).
I commissioned a prototype run of die-cutting to see how it turns out. There are several different types of cuts, and I'm testing them all to see which will work best for this project. The prototypes are due to ship on Monday, and so will arrive around Thursday or Friday. I will take pictures and post an update so that everyone can see what the different cuts look like. It's going to be a bit of a trick to cut them enough that they punch easily, but not so much that they fall out of the sprues during shipping. It might be easy for someone who's done this a thousand times, but I have never done it before, so it's going to be tricky for me. We'll see how it turns out.
A Week to Catch My Breath
Fair warning, this coming week will be a relatively slow week for updates, because I am out of cash and out of credit until payday for my regular job on Friday the 8th. I can't afford to set any more stretch goals in motion until then. But the good news is that I'm broke because I've already set so many stretch goals in motion. I'm pulling out the stops to try to get everything done and still ship on schedule. That being said, I'll now talk about the ...
Part of getting everything out on time will be getting the backer survey written and sent to you, and then filled out and returned to me in a timely manner. I'm taking a few days off work and my wife has also put in for time off from her job so that we can focus on getting these organized, packed, checked, and mailed within the initial timetable of fulfillment. If something happens and you get to the survey like a month after the campaign ends, that's fine. No backer will be left behind. But just understand that your game(s) will likely arrive after the estimated dates that I've posted.
I looked into getting some ad space on BGG. Their rates are quite reasonable, considering the exposure, but I simply don't have that kind of money right now. So it was a fantastic idea, but I chose to pay for things that would help keep the project on time (such as getting the art started as early as possible) rather than things that would help get the project more exposure. In the future, though, I will definitely keep BGG advertising in mind at the beginning of a project and try to budget for at least a little bit of exposure on their website.
siamo a $5,784 prossimo step $8,100 DIE-CUT LORD of the DEAD EXPANSION
cacciate i soldini su su