1. Errata (da BGG)
1.1 Errata for Scoring tile setup
New setup, not in the first edition rulebook: "Shuffle the Scoring tiles and place them face-up on these spaces one after another, beginning with space 6. If you draw the Scoring tile with a Spade on its left side for spaces 5 or 6, put it aside and draw another one instead. Then shuffle it back in."
According to the publisher: "The reason for this update is the danger of an exploit of the transforming bonus as our tests are showing."
This will lead to the Spade Scoring tile having a 12.5% lower probability of showing up in a game than any of the other tiles. To avoid this, you can draw all 6 Scoring tiles first, then shuffle them and place them according to the above instructions. This is an unofficial suggestion.
1.2 Errata for Mermaids' Stronghold
The first edition rulebook says: "After building the Stronghold, immediately and only once move forward 1 space on the Shipping track. Neither pay 1 Worker, nor 4 Coins for this movement."
This should be: "Neither pay 1 Priest, nor 4 Coins for this movement."
1.3 Errata for Cultists' ability
The first and second edition rulebooks say: "Whenever at least one of your opponents decides to take Power due to your building activity, advance 1 space on a Cult track of your choice. (You only get to advance 1 space in total regardless of the number of opponents taking Power. If all of your opponents refuse to take Power, do not advance on a Cult track.)"
To this is added: "If all of your opponents refuse to take Power, do not advance on a Cult track, instead gain exactly one Power."
(If none of the opponents would be able to take Power, you don't gain anything.)
1.4 Errata for Riverwalkers' and Shapeshifters' ability
The rules for the variable factions (added in the Fire&Ice expansion) have been updated.
Riverwalkers have to pay 1 coin when they unlock a new terrain on their wheel (starting terrain is free), 2 coins if it is another player's home terrain.
- priest gained in Phase I (i.e. as income from temple, sanctuary or bonus tile): the coins have to be either existing coins (saved from previous round) or coins gained as income parallel to the priest; no burning/conversion allowed to get the coins (the player would need to do such burning/conversion before he/she passed in the previous Phase II)
- priest gained in Phase II (i.e. from power action aka ACT2, town tile or direct 5pw-to-priest conversion): the coins can also come from conversion of power/workers/priests
- priest gained in Phase III (i.e. from cult bonus): the coins have to be existing coins (saved from Phase II); no burning/conversion allowed (the player would need to do such burning/conversion before passing in Phase II)
The cost of the Shapeshifter Stronghold power is increased to 5 power / 5 power tokens, and using the power (= shift your current hometerrain into another hometerrain) no longer generates any victory points.
They also have to pay one VP for every power token they receive using their faction special ability. So when another player takes power during their build action, they pay 1 VP and get a new power token into bowl III. If the Shapeshifters don't want to pay 1VP, they get nothing (no power gain, which is different from when other players refuse to take power - then Shapeshifters themselves would get one power).
Qualcuno può tradurre? Grazie
Qui trovate degli Stickers aggiornati da un utente di BGGhttp://boardgamegeek.com/filepage/124449/rules-updates-factions-stickers
2. Terra Mystica Bonus 2015
Come va interpretata la tessera punteggio che permette di fare punti con i culti? Ci sono novità ufficiali sull’utilizzo delle tessere speciali per le varie razze?