Com'è che nessuno parla più di questo progetto
Vediamo dunque di rimediare immediatamente mettendo su un bel pò di carne al fuoco:
The third and final category of enemy you'll face in Village Attacks is by far the most dangerous; the Town Heroes. Not only is each Town Hero stronger and faster than your average foe, but they each possess a unique and powerful ability that can turn the tide of battle. Today we're introducing you to the first officially confirmed Town Hero from the core game; the Skald.
The Skald is a warrior poet, composing tales of great feats and deeds of combat and war, reciting them as he charges into battle! It will come as no surprise that Skald's special ability inspires all nearby villagers to fight with a valour and ferocity not thought possible. The Skald truly makes his presence on the battlefield felt by friend and foe alike!
Non siete ancora soddisfatti ?
Allora iniziamo col presentare la prima delle creature di cui potremo prender il possesso durante le nostre partite : il Lich
The Lich was once a powerful mage in his natural life, but as the years went by he grew fearful of death and set out on a quest to discover immortality. Eventually, through great effort, he discovered a way to use his arcane knowledge to greatly extend his lifespan beyond that of any mortal being. Even he doesn’t remember how long he has lived for, and the ancient magic incantations he discovered so long ago are the only things keeping him from an eternal sleep.
Non ne avete ancora abbastanza vero ?
Vorreste ancora qualche piccola anteprima non è cosi ?
Beh dato che siamo sotto le feste e mi sento più buono vi accontenterò
The villagers in Village Attacks do certainly have numbers on their side; there’s a seemingly endless number of them! The dark powers at your disposal may not be enough to keep them at bay, so you’ll need to employ the use of traps to keep their numbers down.
Traps are the first main mechanic we’re revealing from Village Attacks. They come in all shapes and sizes, from swinging logs to spike pits and there’s no one trap that can solve all of your problems. There are two things that will dictate how you use traps; room size and villagers affected. Certain traps can only be placed in certain rooms, and some villager types are immune to certain traps entirely. A huge swinging log trap is too large to be placed in corridors, and Town Heroes are too agile to be fooled by such a ploy. The proper use and placement of traps can mean the difference between victory and failure!
Per il momento è tutto