WarZone Resurrection!

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Re: WarZone Resurrection!

Messaggioda Johan » 26 set 2015, 17:15

So che almeno a Torino c'è una comunità di giocatori anche se non so bene dove di preciso. Sulla pagina facebook di wzr italian community postano spesso br con foto!

Per gli acquisti non so se in zona vi siano negozi che tengono già materiale Prodos... alla peggio sì, online, i negozi che vendono per corrispondenza non mancano.
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Re: WarZone Resurrection!

Messaggioda Johan » 3 ott 2015, 13:14

E tutte adatte per creare custom warlords...
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Re: WarZone Resurrection!

Messaggioda DarthVisari » 6 ott 2015, 19:15

Hola

Mi potete dare l'indirizzo del gruppo di facebook di warzone italian club .

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Re: WarZone Resurrection!

Messaggioda Johan » 8 ott 2015, 23:08

Da cell non riesco ad indicare l'indirizzo....

Cerca Warzone Resurrection Italian Community dovresti trovarlo facilmente!
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Re: WarZone Resurrection!

Messaggioda DarthVisari » 10 ott 2015, 8:50

Hola

Grazie per le risposte.

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Re: WarZone Resurrection!

Messaggioda DarthVisari » 17 ott 2015, 10:45

Hola
Un po di informazioni su cosa succede/ è successo in casa prodos:

Good morning all, let me start this update with a bit of Prodos history. It might not seem necessary, but it will probably help explain some of the wider points.
The company was funded by a team of 3 passionate hobbyists believing that we can really change the industry with the latest 3D technology and an utterly unique resin casting process. Two of us were existing, longtime fans, of Mutant Chronicles and have played the previous incarnation of Warzone when we were kids. Looking at the market, we identified a gap and decided to bring Warzone back onto the market via Kickstarter. That went reasonably well, until the point when we needed to fulfil KS. It was at this point that we began to face many unexpected issues. Due to several poor calculations, the largest of which was shipping in waves, we ended up with a near 60k shortfall. The fact that it was our first Kickstarter, we sought little advice and our calculations was totally incorrect. Luckily for us, the Warzone line was received very well on the market, far exceeding our expectations, and we have managed to make enough profit to cover that initial loss.
As you may know, we are not alone in this struggle and many others have a similar story to tell when trying to break into the miniature gaming market. In fact, many companies are running KS after KS just to fulfil their previous KS. This is the case for us as well, we initially went with AvP on KS to get everything straightened up with Warzone and to make sure that we won’t have to come back on KS again, ever. Not that we don't like Kickstarter, but we don't think it's a great way to continue our business.
The plan was to get AvP, and release the game within 6 to 8 months at the most, the team was working very hard on it to make the product that will WOW our customers. As you can probably remember from our earlier updates, we were making fantastic progress, sharing pictures regularly of concept art, WIPs, samples and even completed figures.
But as it is with any plan, something always goes wrong and for us, it's actually lots of things.
Starting with a huge cost increase in manufacturing, approximately 30% from our original quotes, and ending on the pressure of having a readily available product on the market by a set date.
We decided to take a risk and spend our manpower on casting add-ons for AvP to keep as many of our staff in work for as long as possible, hoping that one day soon the game would go public with all of the add-ons and that, with that in mind, we could make it back quickly. However, constant delays caused us to be sitting on almost 650000 GBP of product in our warehouse just for add-ons alone, that’s 3 times more we need for fulfilling the AvP Kickstarter. This video is a proof for that [link here].
So why is there such slow shipping?
There are two problems we need to solve, the first problem is to cover the cost of shipping (which again, increased by a large amount since the project opened) and the second is to increase capacity on packing and sending the KS out.
After the multiple waves shipping fiasco with the Warzone KS, we decided that shipping in waves is not an option at all. Hence all calculations we have done on KS were taken just in consideration of 1 shipping wave, hoping that we would have the entire product line approved in one go. Nowadays, kickstarter creators give an option to backers to pay for multiple waves of shipping or to just wait until the full product is ready to go, we had not considered such option (check out any of Modiphius Kickstarters, you will see this is the case). However due to the cost of warehousing an approved game, with none of the add-ons approved, in our warehouse, we decided to go, yet again wrongly, in waves. As shipping in waves requires extra funds and we needed contractually to have the game on the market, the AvP board game was released and sold publicly. Also as the cost of manufacturing went up by 30% between 2013 and now, the money we had collected for shipping was used to cover that increase. To cut it short, we are funding the shipping costs from any profit we are making, in some cases to the detriment of our team.
The same goes for profit we are generating on our 3D or casting services for other companies. Some of you might know what we have been making product to cover almost 12 other companies KS, and this profit went into fulfilling the shipping costs of wave 1, wave 2 and now wave 3.
Just to make this clear, we, as Prodos, are not asking anyone to pay more than they have paid via KS. We are explaining the situation in order to hopefully allow you to better understand our situation and with that, kindly asking to a bit more patience and during that time we will solve the issue of speeding up with shipping. Of course, we do not expect you to be happy and we do expect you to be annoyed by this.
We have been considering several ways of making it faster and will gladly take on board any other options that you have that we have not considered (service@prodos.co.uk):
1. Go again on KS with a miniatures product, we really have a proven records of delivering of miniatures to the market. Profit generated on that KS would be assigned for shipping of this KS. Pure miniatures, no cardboard or printed material, no IP hence no delay due to approval.
2. I won’t hide the fact that we have been approached by a much bigger company that is interested in buying Prodos as a whole, along with its licenses, as they are mainly interested in our manufacturing know-how, however we really need to make sure that new owner will fulfil what KS backers have paid for. Until we have this guaranteed we won’t be able to make this call. If this can be guaranteed, then the new company has the capacity and funds available to easily complete the shipping of this range of all 3 waves.
3. Release the add-ons as soon as we have approval on them and use the profit to speed up the shipping and getting more staff for packing. This may mean releasing them to the public before backers which we are loathe to do.
4. Final option is to go public to find investors to speed this up.

So how long it will take to get all games out at this rate if we don’t go with any of the options above?
We have shipped so far 1785 board games + approx. 230 were collected at various shows. We are looking at another 2.5 to 3 months of Prodos profit to clear 1st, 2nd wave and 3rd wave of shipping. Add-on miniatures or cost of board game manufacturing is not an issue as add-ons are manufactured and the KS version of the board game paid for.
We are at Crisis, in Antwerp Belgium, with the Kickstarter version of AvP (for backers only) and a collection of add-ons. If you are visiting us please send us an email (service@prodos.co.uk). Please bring you PM paperwork as we are unable to hand out copies without this.
For any of you who have received KS versions of the game, please contact michal.pawlaczyk@prodos.co.uk in regards to returning your boxes, we will cover the cost of this.
The pledge manager will be opened tomorrow morning, you can make any changes you wish to your order there. We also request that you please double or triple check your address and details. You can access the pledge manager here: http://calc.prodos.co.uk/
If you do not wish to make any changes, you can close it, or simply leave it open and we will close it when the time comes.
Also, there are roughly 300 backers who have not updated their details sufficiently, please can you check your addresses? We will look at listing these by postcode next week.
We’d like to reiterate that we have approval on some of the range (Royal Guard, Queen, Crusher, Warriors, Power Loader, Weyland-Yutani Commandos, Predalien and Predator Hell Hounds), we have the stock for the approved stock and are looking to get it to you as fast as possible. All we can say is that we’re sorry that you haven’t got the game at this stage but we are looking at trying to get it to you as fast as possible.
By Friday of next week, we will be dispatching another 500 copies of AvP to Kickstarter Backers. We will make sure to update you on this.


Qui il topic originale http://www.dakkadakka.com/dakkaforum/po ... 56916.page

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Re: WarZone Resurrection!

Messaggioda Johan » 17 ott 2015, 13:09

Spero vivamente che risolvano quanto prima i loro problemi con questo AvP e tornino a lavorare serenamente sui loro prodotti swnzatla necessità di vendere.
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Re: WarZone Resurrection!

Messaggioda DarthVisari » 20 ott 2015, 12:55

Hola

Nuovi retroscena:

I would suggest to re-read the update because this is not what we have stated. Maybe this quick, point by point recap will help :

1. WZR KS generated loss due to WAVE shipping not included in calculation.
2. We needed to close loss gap, thus, profit made on AvP was used to cover the waves shipping.
3. AvP would be perfectly OK if we had all item approved in one go, however as we are now decided to make 3 WAVE shipping that will cost us approx. 90k GBP, we need to use our profit to cover this.
4. Why WAVE shipping? because we are getting approval very very slow on bits of product that needs to be, under contract in shops once green-lighted.
5. We could however say to you: we will ship your product to you, all in one shipping, once full range its approved, because you have paid for one shipping... that would mean you would see product in waves in shops before you have even a core set...
6. So, we said, let's take a bullet of 90k GBP, work hard next 4 months to clear this and ship in waves to bakers to make sure we at lest show some sign of "really sorry for this, but this is real business, and we are doing what we can to not piss you of even more"...

Thanks for understanding.

Also, Just wanted to point out that, WZR KS was in 2013, the Warzone line was on general market for more than 1.5 year now and losses, due to split shipping, where closed with retail profit- just to make this clear.

As for Warzone, it was entirely funded by myself, and in 2013 there was no company like Prodos that could provide services on credit.

Copy from other:
Sir, nowadays retail sales/design/3D printing or any other service that makes revenue stream is always supplied on credit.
We only take upfron payment from customers that are starting business with us and we don't know them. Then it goes to at least 30 days credit.
That does not mean that Hyserical has no internal funds, it's just a normal business approach.

It's very common in this industry.

EDIT:
Also to point out, we have been enough long in this industry to know that once you start on KS, just by a mistake of shipping in waves, you have to make another KS to cover the losses, that's not the case for us with AvP, we want to get out of KS and stay away from it, hence the profit use approach ... Otherwise we would have another KS like last year or even a few of them...

EDIT2: Some just told me " Bismarck once said: "Laws are like sausages, it is better not to see them being made." maybe I should not talk that much on business and KS...

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Re: WarZone Resurrection!

Messaggioda Johan » 20 ott 2015, 13:26

Comunque molta gente sta spalando tonnellate di letame su Prodos, sparando spesso grosse baggianate e la cosa comincia a diventare intollerabile. Addirittura su FB si è arrivate alle minacce personali ad uno dello staff Prodos.
Ora - io capisco che molti backers siano arrabbiati per come è stata gestita l'intera cosa ma a tutto c'è un limite. Cosa dovrebbero dire coloro che hanno pagato per HQ25?
Addirittura si parla di perdite per WZR - ci sono state all'inizio ma il gioco ora ha ingranto, sta conoscendo una certa diffusione (da quanto ne so) e alcune traduzioni sono sulla rampa di lancio (anche per l'italiano).
Siamo un po' OT ma le ricadute su WZR per tutto questo polverone ci saranno. Se non altro stanno uscendo finalmente le miniature extra starter box (che comprerò) di AvP, speriamo davvero che in 4 mesi chiudano il discorso e ripartano a tutto spiano anche per Warzone.
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Re: WarZone Resurrection!

Messaggioda Gabbi » 21 ott 2015, 10:22

Purtroppo i KS sono una lama a doppio taglio ed è facile far casino: se non si fanno più che bene i conti al primo intoppo si rischia l'effetto valanga e va tutto in vacca. A toppare non sono solo i nuovi del settore, ma anche ditte con una certa esperienza sul mercato. Per dire, il KS da cui personalmente sono rimasto più deluso è stato quello di Sedition Wars (e dietro c'erano McVey e CMoN) seguito a ruota da quello di Robotech (Palladium), non esattamente delle new entry.

Al di la di questo, mi piacciono un sacco molti dei set per il GdR mostrati più sopra. Molti sono anche sufficientemente generici da poter essere integrati in altri giochi. Mi sembra pure buono il prezzo: 13 Sterline per tre modelli non è male. Penso che potrei prenderne qualcuno per scopi vari (Kill Team, Necromunda, MDRG, qualcosa potrebbe addirittura funzionare in Dark Age).
Vendo: Gosu + Kamakor, Chaos Isle Zombi Deck, Wabbit Wampage, Dragonlance boardgame
Scambio Summone Wars in Italiano con lo stesso gioco in Inglese (io cedo Italiano e chiedo Inglese).
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Re: WarZone Resurrection!

Messaggioda DarthVisari » 23 ott 2015, 12:40

HOLA

Qualche news:

Jarek Ever Thanks lads, we are on a buiness trip to UK so Friday update may be postpone to Saturday , however the good news is that we have came to conclusion that the only one way to speed things up is to have everything in one place. Prodos is actually 4 companies scattered around the globe and by consolidation in one place we will fix many many issues with communication and organization. It will mean that we will have to loose some good people's and replace them with new comers at New HQ. As for selling the company, New won't-be a owner was not interested in fulfilment of the KS thus it's no go at this stage, we will we what tomorrow's brings as we may just agree to provide services for them, this way our small company will get really serious work. This will mean for you that the shipping will be moving much much faster.

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Re: WarZone Resurrection!

Messaggioda DarthVisari » 25 ott 2015, 23:22

Hola

ho notato solo oggi sto topic:

http://forum.prodosgames.com/viewtopic. ... 997a6513b1

Warzone res 2.0

interessante

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Re: WarZone Resurrection!

Messaggioda Johan » 26 ott 2015, 0:03

Se hai il primo manuale ti spediscono il secondo con una spesa minima restituendolo.
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Re: WarZone Resurrection!

Messaggioda DarthVisari » 13 nov 2015, 14:34

hOLA

Niente news? So che la prodos aveva lo stand Crisis 2015 ad aversa, ma non è saltata fuori nessuna foto o notizia.

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