Each player starts with four tokens, and needs to advance them to the end of a short track. Each turn, a die is rolled, and one of the tokens is moved. There are two twists to an otherwise utterly straightforward game:
Some of the spaces are "holes". The first piece to land on a hole is lost from play, but it also fills the hole. It is flipped to its other side, which is colored as a regular (safe) space.
A piece scores more points the later it arrives at the finish, so it behooves the player to delay for as long as feasible. Pieces that don't finish score nothing, though, so the waiting game must be judged carefully.
The game plays very fast, and offers enough depth to provide good replay value.