Players take turns moving their kings around a playing field of hills. The kings movement is like a knight in chess. During the opening, hills are claimed, but you can't claim 2 hills that are adjacent. In the midgame, knots are formed and merged together forming contiguous chains of hill ownership. The player with the *fewest* knots wins the game. A 4 player partnership is included with the rules of the game.
Project Kells: Sacred Hill, High Kings of Tara & Poisoned Chalice is a revamped version of this game.
- The High Kings of Tara
- Sacred Hill