January 1st, 1492 AD: With the fall of Grenada, the last remaining Islamic stronghold in Spain, 2000 years of an highly eventfull epic are ended. Time and again, large-scale invasions from Africa or France had aimed at ousting or submitting the tribes and peoples already settled there.
Hispania gives four to five players a chance to re-enact this dramatic period of history, setting out fom Carthage in the fourth century BC, following the footsteps of Roman, Germanic, Byzantine and Muslim conquerors, and finally taking part in the early reconquista when the Christian kingdoms of Castile, Leon and Aragon, won Spain back from the "Infidels".
Hispania takes the basic system of Britannia and re-locates it to Ancient and Medieval Spain, adding and changing some rules along the way. The actual time period covered is 320 BC to 1220 AD.
In Hispania, the players try to outbid each other in an auction for up to 30 different tribes and peoples. The auction system guarantees that each game is quite unlike the previous one. each time the players lead different peoples and adjust to their respective victory conditions, all of which have been modeled on historical requirements.
New unit types include Knights, Castles and Elites. Several nations undergo transformations, for example the Romans becoming Hispano-Romans. Naval invasions are allowed for some powers.
The game includes:
640 counters (4 countersheets)
1 map (84 x 59 cm - 33 x 23.2 in) - map has two versions: 1994 and 1996 editions
1 rule booklet (24 pages)
5 scenarios:
320 BC to 961 AD (13 turns)
205 BC to 1030 AD (12 turns)
205 BC to 1100 AD (16 turns)
320 BC to 1100 AD (19 turns)
320 BC to 1220 AD (21 turns)
4 player's aids
2 dices (10 sided)
(source: back of the box, Azure Wish edition and user's description)
- Hispania
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