Essentially, the objective of the game is to be the first player/team in a race to move all game pieces around the track and into a home path, while impeding the progress of the opposing players/team through strategic interference. Players move around the board, using cards dealt to them. Cards are clearly marked with alternate uses, increasing the available play options. A key component is that play pieces can be coupled, allowing the top player to take control of his opponent’s play piece(s). Other forms of interaction include trading, uncoupling, switching control, and sending an opponent back to start again.
- JUMP
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