Maretta is an escape from the island where desperate castaways will beat each other up for 15-20 minutes. Among pelicans, sharks, monkeys, inking squid and erupting volcanoes you will gather resources to try to save yourself in a desperate flight towards the sea and towards the steamers. 2 Adventures / 2 different game mechanics: Escape from Maretta Escape from Vulcano Island Type: family+ Mechanics: Escape from Maretta: Race along a sea track bar and Set-Collecting of Resources Escape from Vulcan: Pure race to the death Story Whether it's the fault of the pelican monkeys or the sharks, since you were shipwrecked on the island of Maretta, there hasn't been a day of calm. You have also tried to collaborate with the castaways: you built your village, collected wood and vines for the fire, found plants and fruits to live on. Yet it takes so little to send everything up in smoke, yes because we're talking about smoke. The smoke of a steamer in the distance or the first signs of an imminent eruption are enough to make the "marettosi" nerves explode and then start a mad rush. Trips, thefts and intrigues are the order of the day, and watch out for the barrels along the way! Each turn you discard and collect resources. The numbers on the cards influence the movement and allow you to move your opponents against Sharks, Monkeys, Squids, Anchors, Grapples and Pelicans, limiting their action. Brief description of the game In the Escape from Maretta you will collect resources to be able to get on the steamer. The more resources you have, the easier it will be to climb, but this won't be enough. Will you be able to reach the steamer? In Escape from Vulcano resources will make the mine cart you are traveling on heavier to make you go faster but be careful, too many resources will slow you down. Will you be able to go faster than the moving Lava? You can try to live the Experience FROM VULCANO to the STEAMER, the 2 adventures combined. New Adventure will be released for free using the same box and components. Keep connected! One example? Thing to be in the middle of the see after a shipwreck and you have to reach the Maretta Island. Can you imagine what can change in the mechanics? We will show you soon ;) —description from the designer
- MARETTA