"Red Flag Over Paris", the spiritual successor to Mark Herman's Fort Sumter, is a short, yet challenging, two-player card-driven wargame depicting the two months of intense confrontation between the Communards and the government in Versailles during the 1871 Paris Commune. You will play as one of these factions and fight for control over Paris. But, you will also need to win the hearts and minds of the French population, as the board is divided into two areas–military and political–themselves divided into several dimensions (Political Institutions, Public Opinion, Paris neighborhoods, and the forts on the outskirts of the city). The game forces players to make tough decisions like when to focus on political influence or military dominance and how to optimize limited resources. On top of controlling the military and political spaces and fulfilling your objectives to score Victory Points, you will have to manage your momentum. Versailles needs to collaborate with the Prussian invader to build up an army that will restore order in the Capital. On the other hand, the Commune needs to build a robust revolutionary momentum to ensure that the population stays mobilized after months of siege and food shortages. Each card represents either a critical personality or a significant event of the Paris commune. You may use a card for its event, for its operational value (which allows you to place or remove influence cubes in any given area), to buy an event discarded by your opponent, or build your momentum. After up to three rounds, Red Flag Over Paris culminates in a Final Crisis where each player will have to play all the cards they left aside earlier in the game as the last opportunity to place influence before determining the winner. —description from the publisher
- Red Flag Over Paris
- La commune ou la mort: Drapeau rouge sur Paris
Voti e commenti per Red Flag Over Paris
Bello davvero. Un card driven elegante e avvincente.
Veloce ma non banale, interessante e innovativo per alcune cose. Da rigiocare più volte
Nessun commento
Ottimo gioco (wargame?) su un argomento poco conosciuto. Belle meccaniche, ottimo elemento di bluff. Ampia sezione storica. Il regolamento va letto, riletto, letto il playbook con rulebook vicino per referenza. Non è propriamente immediato. Se te lo spiega qualcuno in 10 minuti sei in pista. 30 minuti e la partita è giocata. il gioco è asimmetrico. Regolamento per il gioco in solitario molto elegante e conciso, non il solito casino convoluto e ingiocabile che si trova spesso l'AI non è male, ma con un'altra testa si entra in tutta un'altra dimensione di bluff e finte.
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