Players bid for the right to chose which of three locations the 'marker' will go. Once there, any of the players can score for having a corresponding card for that location. However, things are complicated by the fact that your payout for using the card varies with a clock type of mechanism. The goal of the game is score enough points to overtake a non-player scoring token which advances throughout the game.
Awards
1997 Vuoden Perhepeli
Re-implements:
Holiday
- Shanghai
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