Tigris & Euphrates is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts.
The Ziggurat Expansion is a special monument that extends across five spaces of the board. The monument can be built if a player has a cross of five civilization tokens of the same color. Discard those five tokens and replace them using the ziggurat markers. Place a ziggurat tower upon the middle tile. The five ziggurat markers cannot be destroyed. All Tigris & Euphrates rules regarding monuments apply to the Zikkurat monument as well. If your King is inside the kingdom of the ziggurat, you will get one victory point in a color of your choice at the end of your turn.
Recent editions by Mayfair, Pegasus, and Devir (and possibly other publishers) contain a double sided board and extra components for playing the advanced version of the game. The Mayfair 2008 edition includes the Ziggurat expansion.
- Tigris & Euphrates
- Tigris y Éufrates