Print & Play, Roll & Write Game. Defend Your Dungeon from "Heroes". A Single Sheet, 3 Map Variations, Print-at-Home Board Game. As the master of the dungeon, you lure heroes to explore this den. The victims leave behind them what they carried. Now all values, brought from far away, belong to you. Organize your dungeon, and set treasures to lure heroes, traps, and warriors to encounter them. Riches will come to you and fame will rise in the dark halls of legends. The game plays over 30 rounds. Each round: Roll the dice 3 times and keep each time the matching numbers and combinations you desire. [When 2 matching numbers]: Collect 2 supplies. 2 workers per mine. [When 3 matching numbers]: Build. You cannot build on a square next to the entrance and stairs. Draw the icon on the map. [When 4 matching numbers]: +1 worker (+1 6-sided die). [When 5 matching numbers]: New hall. Join the dots to create the stairs for the next hall. Requirement: 3 buildings in the previous hall before proceeding. [When a combination of 1 to 6 numbers]: Upgrade a build. For every chest built, a hero will appear. Warriors and traps can successfully encounter them. Must be in the same hall. Every hero encountered gives 1 supply and 1 point times the level of the hall. After resolving all dice, cross off one hourglass on the time track. End of game 5 supplies = 1 point. 2 points per new hall times the level. [2x#L] Every upgrade = 2 points. If all buildings are built = 10 points. Players try to beat their score. —description from the designer
- Void Halls