I materiali sono tutti molto belli, dalla plancia ai dadi, dalle numerose carte alle miniature delle navi.
Il gioco e' molto ben ambientato, le storie sulle carte missione, sugli eventi e sui rumors aumentano la sensazione di essere pirati (o mercanti) dei caraibi.
L'impatto dei dadi e' probabilmente eccessivo (poteva essere ridotto non togliendo nulla al gioco).
Infine, dopo tre partite, ho avuto l'impressione che alcune strategie (e alcune navi) siano decisamente migliori di altre, le partite sono terminate con un vincitore "netto", con distacco dal secondo di almeno 4 punti gloria.
Insomma, gioco migliorabile con l'aggiunta di alcune home rules.
Voto: 7.5 arrotondato a 8 per i bellissimi materiali.
Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea?
In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end.
A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.
- Merchants & Marauders
- Corsari dei Caraibi
- Fortunes de Mer
- Korsaren der Karibik
- Kupcy i Korsarze
- Merchants and Marauders
- Piraten & Kooplui
- 商人與掠奪者