Un bel gioco, anche se senza arrivare all'eccellenza che mi aspettavo da un gioco che ha un'ambientazione ben gestita, qualche novità per portare una ventata di freschezza e diverse strade percorribili per far punti.
In realtà il gioco si è rivelato più "tattico" di quello che pensavo: spesso prendi quello che gli altri ti hanno lasciato prima che finisca, scatenando quasi corse all'azione di moda del momento. Si può giusto abbozzare una strategia a lungo termine, sperando che l'andamento del gioco ti permetta di capitalizzarla come dovuto.
Non sono ancora riuscito a capire se l'azione viaggio sia veramente così debole e assolutamente secondaria come sembra (a livello di difetto di calibrazione) o se siamo solo noi che non riusciamo a sfruttarla al meglio.
Game description from the publisher:
Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.
Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.
Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.
Paraphrased from Opinionated Gamer's review:
Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house. Many of these offer multiple options, so even if you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, a scroll, or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses, there are lots of turns per round. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.
- Village
- Descendance
- Het Dorp
- Kronika panství
- Pokolenia
- La Villa
- Village: Cronica generațiilor
- Village: La Vita è un Gioco
- Village: Nemzedékek játéka
- Village: Ο Κύκλος της Ζωής
- Летопись
- Селище
- 村の人生
- 村莊